.. _createPartyScreen Functions: =========================== createPartyScreen Functions =========================== .. toctree:: :maxdepth: 1 :hidden: :glob: createPartyScreen_* .. note:: The **createPartyScreen** functions are related to the handling of party and character generation +--------------------------------------------------------------------------------------------------+--------------------------------------------------------+ | **Function** | **Description** | +--------------------------------------------------------------------------------------------------+--------------------------------------------------------+ | :ref:`createPartyScreen\:OnBackButtonClick` | Event action for when the **Back** button is clicked | +--------------------------------------------------------------------------------------------------+--------------------------------------------------------+ | :ref:`createPartyScreen\:OnCreateDeleteButtonClick` | Event action for when the **Delete** button is clicked | +--------------------------------------------------------------------------------------------------+--------------------------------------------------------+ | :ref:`createPartyScreen\:OnDoneButtonClick` | Event action for when the **Done** button is clicked | +--------------------------------------------------------------------------------------------------+--------------------------------------------------------+ | :ref:`createPartyScreen\:OnPortraitButtonClick` | Event action for when a portrait button is clicked | +--------------------------------------------------------------------------------------------------+--------------------------------------------------------+ :: e = g_pBaldurChitin createPartyScreen = e:GetEngineCreateParty()